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Social Skills GuideLine

Lesson Design

Instructional Steps and Critical Teaching Behaviors for Teaching Social Skills

THE INSTRUCTIONAL SEQUENCE IS:
Discuss
Model
Practice and Roleplay with Feedback
Application with Feedback

DISCUSS

The teacher defines the social skill and explains the process steps a student uses to be successful at using the skill. The teacher discusses and elicits student participation in identifying the rationale for learning the skill and identifying situations where and when the skill might be applied. The teacher discusses the outcomes of using the social skill appropriately.

Key elements of effective instruction:
•Define the skill and process steps
•Define terms
•Elicit rationale
•Describe physical actions (What my body is doing)
•Describe mental actions (What I'm thinking)
•Describe how to remember the process steps
•Discuss situations for student use

MODEL

The teacher reviews the steps and rationale with students. The teacher demonstrates the skill to be learned using the process steps by roleplaying with a partner. The students are cued to observe carefully with the expectation that they will provide feedback and have a turn roleplaying. The teacher should model both physical and mental processes (think aloud-metacognition). The model should always conclude with a positive ending.

Key elements of effective instruction:
•Demonstrate use of process steps
•Think aloud ("My choices are . . .)
•Problem-solve (If I choose this then . . .)
•Self-monitor (I've got to keep my cool when . . .)

PRACTICE AND ROLEPLAY WITH FEEDBACK

Verbal Practice
The teacher facilitates students' memorization and understanding of the process steps. The teacher assists students in verbally rehearsing the process steps to an automatic level through rapid-fire drills. The teacher requires students to verbally elaborate on each of the process steps to ensure comprehension.

Key elements of effective instruction:
•State the overall intent of the process steps
•Querry students on the process steps to an automatic level
•Querry students on their understanding of the process steps
•Facilitate rapid-fire drills
•Quiz students on memorization and understanding of process steps

Roleplay
(Action Oriented! - a rehearsal procedure using simulated situations)
After setting ground rules for roleplay, the first roleplay is selected. Set up the roleplay situation. Allow the student practicing the process steps to see the chart where the steps are clearly posted. Every student in the room should have a task to do during the roleplay, i.e. assign steps to individual students to observe in order to give feedback (see role play rating sheet). Materials and situations should be controlled so that students can focus on practicing the process steps correctly. Conduct the roleplay.

Optimal learning is created by preventing incorrect practice and providing as many opportunities for correct practice as possible. Guided practice is continued until students demonstrate a high level of proficiency. As a student progresses towards independent practice, cues should be gradually faded out.

Key elements of effective instruction:
•Set rules for roleplay sessions, such as:

-Body Basics:

Face the person
Make eye contact
Use pleasant tone of voice
Positive facial expression
Correct posture

-Everyone must actively participate
-Everyone must roleplay the skill

•Select simulations of interest/reality to participants
•Consider the environment and use realistic settings
•Consider student comfort level
•Define roles of actors and observers
•Give directions
•Control materials and situations
•Cue student participation
•Monitor and provide feedback

Provide Feedback
Teacher effectiveness studies show that the use of effective and timely feedback can cut teaching time in half. Feedback should occur as soon after the student performs the task and/or just prior to the follow-up lesson. Teachers generally monitor and give feedback during guided (roleplay) and independent practice. Feedback can be given individually or in a small group. As teachers monitor students' performance best practice includes the "3 in 1 rule" for feedback. Provide students with 3 positive (students need to know what they did right so they can repeat it) and 1 corrective (have the student correct or provide an additional model and then have the student correct) statements. The co-roleplayer should give his/her feedback first, followed by student observers. The teacher gives feedback last. Feedback should be positive, corrective, and specific. Encourage students to use the rating sheet.

Key elements of effective instruction:
•Elicit student's positive feedback
•Elicit and review student's correction
•Teacher and student review correct process
•Provide student with a model of correct skill use before end of session
•Prompt student application

APPLICATION WITH FEEDBACK

Teachers discuss situations in which the skill can be used outside of the classroom. Homework sheets are given out and students fill in the top half, which includes information about where and when they might practice the skill, in class. The bottom portion is filled out with information describing what really happened after they have completed the assignment. The teacher monitors and provides feedback throughout this process.

To assist in the application process plan for use outside of the classroom by enlisting others to cue use. Prompt student mastery, phasing out cues provided by the teacher.
Application cont.

Key elements of effective instruction:
•Give directions
•Monitor student performance
•Provide individual assistance as needed
•Cue metacognition (self-talk)
•Give feedback - positive/corrective
•Prompt use
•Interview others for feedback

 

CRITICAL TEACHING BEHAVIORS

Teacher effectiveness studies show that the use of advance and post organizers drastically increase the amount of information a student gains from a lesson. Best practice shows that every lesson should contain both an advance and post organizer. Components of advance and post organizers include the following critical teaching behaviors.

Advance Organizer

•Gain participants attention.
•Review previous learning.
•State goal of the lesson.
•Link goal to past and future learning.
•Personalize the skill by eliciting rationale for learning the skill.
•State expectations - tell student what they are expected to do with the information.

Post Organizer

•Review the process steps.
•Personalize the skill by discussing where and when the student might use the skill.
•State expectations and give directions for practicing/using the skill.
•Preview future lesson.

Note: Not all critical teaching behaviors need to be included in every advance and post organizer.

For example: If you teach "Introducing Yourself to Others" for seven lessons, you might not want to include rationale in every advance organizer.

Social Skills Lesson Planner Worksheet

TABLE OF CONTENTS

Introduction and Philosophy

How to Use this Guide

Early Childhood Special
Education

Lesson Design

Skills Index

Age-Appropriate Activities

Roleplay Rating Sheet

Homework Sheets

Surveys

Progress Reports

Cross Reference - Drug-Free
Schools Curriculum

Resources & References

Acknowledgements